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            <article class="content wrap" id="_content" data-uid="CADability.Forms">
  
  <h1 id="CADability_Forms" data-uid="CADability.Forms" class="text-break">Namespace CADability.Forms
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  <div class="markdown level0 summary"></div>
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    <h3 id="classes">Classes
  </h3>
      <h4><a class="xref" href="CADability.Forms.BitmapTable.html">BitmapTable</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.ButtonImages.html">ButtonImages</a></h4>
      <section><p>Images for tool-bar buttons and menu icons. Images should have the size 16*15 pixel.
ButtonImageList contains images from the CADability Resource and are loaded upon the 
static construction of ButtonImages.
To use your own Images for buttons in 
CADability menu items simply add more images to the static ButtonImageList. 
Some &quot;MenuItem&quot; entries in the MenuResource.xml have the attribute &quot;IconNr&quot;. If IconNr
is less than 10000, it is an index in the ButtonImageList (provided by CADability).
If IconNr is greater or equal 10000 it is an index(-10000) to the images
you have added to the ButtonImageList (starting with 0)</p>
</section>
      <h4><a class="xref" href="CADability.Forms.CadCanvas.html">CadCanvas</a></h4>
      <section><p>Implements a Windows.Forms.Control to render a CADability view with OpenGL or GDI.</p>
</section>
      <h4><a class="xref" href="CADability.Forms.CadControl.html">CadControl</a></h4>
      <section><p>This class is an UserControl which allow us to use the cad in a custom form.
The idea is not to force the user to use a form derived from CadForm.
If the CreateMainMenu property is true, it creates the MainMenu in the parent form.
The ProgressAction property allow us to use a custom progress ui.</p>
</section>
      <h4><a class="xref" href="CADability.Forms.CadForm.html">CadForm</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.CadFrame.html">CadFrame</a></h4>
      <section><p>Implementation of the abstract FrameImpl, doing things, you cannot do in .NET Core</p>
</section>
      <h4><a class="xref" href="CADability.Forms.PaintToBitmap.html">PaintToBitmap</a></h4>
      <section><p>Class to create a bitmap and draw IGeoObjects or Models on the it.
GDI+ is used for drawing, not OpenGL.</p>
</section>
      <h4><a class="xref" href="CADability.Forms.PaintToGDI.html">PaintToGDI</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.PaintToOpenGL.html">PaintToOpenGL</a></h4>
      <section><p>Implementation of <span class="xref">CADability.IPaintTo3D</span> via OpenGL</p>
</section>
      <h4><a class="xref" href="CADability.Forms.PaintToOpenGLException.html">PaintToOpenGLException</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.ProgressForm.html">ProgressForm</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.PropertiesExplorer.html">PropertiesExplorer</a></h4>
      <section></section>
      <h4><a class="xref" href="CADability.Forms.PropertyPage.html">PropertyPage</a></h4>
      <section></section>
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